Part of an unused, easier version of the Pinwheel enemy pack in Nimbus Castle. Part of an unused, easier version of the Chomp Chomp enemy pack in Nimbus Castle. Part of an unused, easier version of the Chomp Chomp enemy pack in Bean Valley. Two unused enemy packs with four unused enemy groups populated by an unused enemy. Part of an unused, harder version of the Greaper enemy pack in the Sunken Ship. This is an easier version of another unused enemy group that is part of a pack.Īnother two enemy packs that are never seen. Either you were intended to fight chefs in Marrymore, or Torte replaced a different enemy. Part of an unused, harder version of the Blaster enemy pack in Booster Tower.īoth packs are unused. Part of an unused, easier version of the Lakitu enemy pack in Booster Pass. Packs 20 and 21 were intended for the Pipe Vault, which instead uses the Goomba packs from Bandit's Way. Part of an unused, easier version of the K-9 enemy pack in Bandit's Way. Touching them triggers a battle against two Goombas, with the battle background used being the Mushroom Kingdom one. Terrapins – Two Terrapins which are stationary but play their walking animation nonetheless.When interacted with, he'll exclaim "Let's get this show on the road." before resuming his endless walk cycle. Geno - Walks back and forth repeatedly.Is programmed to bob up and down repeatedly, for some odd reason. Male Toad - Is assigned the string used by this map's Geno NPC.While this in itself is not particularly unusual, there are some NPCs on the Seaside Town portion which are loaded with the Casino but cannot normally be seen, nor interacted with: The exterior of Grate Guy Casino is located on the same physical map as Seaside Town. Mario looks through the door's window, Peach jumping with excitement upon seeing him and then running toward the door. Mario looks through the door's window, Peach recoiling with surprise upon seeing him. Namely, the early version of this scene is shorter and has less dialogue from the Princess. The scene that plays after Mario first tries to access the balcony area of Booster Tower. Reaches out with her arms and jumps a few times. Runs toward the balcony, then looks down and recoils in surprise. Walks up to the balcony, then looks down and jumps in surprise. Shakes and cries for a bit and then gets up. Namely, the early version of this scene is a bit more emotional, as well as being longer. The scene that plays after Mario arrives at Booster Tower for the first time, with Princess Peach overhearing him from the top of the tower. Toad (bottom-right) - Warps you to Land's End.Īll of these locations appear late in the game, suggesting that these were the last ones the developers tested.Toad (bottom-center) - Warps you to Monstro Town.Toad (center) - Warps you to Bean Valley.Toad (top-right) - Warps you to Barrel Volcano.Toad (top-center) - Warps you to Nimbus Land.Toad (top-left) - Saves your game, enables all party members and world map locations, gives you a Signal Ring, and brings you directly to the credits.Upon entering the area, the following message will be displayed:Īll the NPCs in this map bring up different functions, with the only exception being Mario, who is a useless NPC: To access this map, enable PAR codes 7FF40400 7FF40501 and walk through a loading zone. The map itself is quite large, though all relevant objects are only found in the first part, leaving the rest of the map completely vacant. This game contains not only two debug menus, but also a debug room, found at map 00, which plays the Mushroom Kingdom theme and uses the standard grassland tileset. TEST - Simply shows the animation used when Smithy transforms into his true form, after which the game hangs.EVT 3 - Leads directly to the Smithy fight.EVT 2 - Leads directly to the fight with Boomer at Bowser's Keep.EVT 1 - Leads directly to the first fight to save Peach from Bowser. EFFECT - Used to show the background animation of objects like the Star used for Mallow's Star Rain or the rock from Bowser's Crusher attack.LINE - Used to measure the CPU usage of what it would use on the SNES, nothing too fancy.SE - Allows you to listen to all the sound effects in the game.MUSIC - Lets you listen to all music tracks.HPMAX - Simply refills your HP to its current maximum.BG - Allows you to change the current battle background.OBJ - Allows you to view all the uncompressed sprites in the game!.Allows you to select any battle/formation in the game, including ones which go unused. The different options it contains are as follow: To enable it, use Pro Action Replay (PAR) code C106AF80, enter any battle, and simply press Start on your turn. Not only does this game have a debug menu, but it is a very complex one, at that.
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